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List of video games notable for negative reception

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Postby Shakarr В» 21.02.2019

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The list of video games notable for negative reception includes games that won ironic and humorous awards such as Golden Mullet Awards , games that have been listed as the "worst" by major video gaming publications or websites, games that have received low review scores from such publications often determined by low aggregate scores on sites such as Metacritic , and games that have been recognized to be poorly received by players.

Some of the older or rarer games have gained newer attention through videos produced by popular YouTube personalities, such as the Angry Video Game Nerd. The list is not comprehensive, but represents the most visible examples. Most of the list omits licensed tie-in games for movies or television shows, which are generally accepted by the industry as shovelware and not expected to have high production values.

For similar reasons, the list omits indie games , which are developed by smaller teams that typically lack the ability for full quality control of their product, as well as mobile games , of which there are countless developers with the ability to self-publish on app stores and frequent copycats of more successful games driven by unpopular microtransactions. This list excludes games that are subject to short-term review bombing that are unrelated to gameplay aspects.

Players control two nude women with the goal of catching semen falling from a man masturbating on a rooftop. Custer's Revenge is an Atari game made by Mystique in that is widely considered offensive due to its plot involving the apparent rape of a Native American woman.

In , the University of Calgary professor Tom Keenan cited "the hideous Custer's Revenge game", 26 years after its release, in an op-ed piece about current video game violence issues for the Calgary Herald.

Pac-Man , a port of the arcade game for the Atari , was altered from the original in order to meet the Atari's limitations. Some of these changes included simplified graphics, a modified maze layout, and "flickering" ghosts—a result of the game rendering one ghost on screen per frame. In , Next Generation magazine called it the "worst coin-op conversion of all time" and attributed the mass dissatisfaction to its poor quality. In retrospect, critics often cite Atari's Pac-Man as a major factor in the drop of consumer confidence in the company, which led to the North American video game crash of Bill Loguidice and Matt Barton of Gamasutra stated that the game's poor quality damaged the company's reputation.

The revenue from selling these console games did not reverse Atari's decline and the company went further into debt. It is the only game to make the list for having a negative impact on the video game industry.

Jekyll and Mr. Gameplay alternates between the characters of Dr. Hyde based on the player's ability to either avoid or cause damage. While getting decent reviews when released, the game gained largely negative retrospective reviews, with reviewers criticizing bad graphics, confusing gameplay, and poor use of the characters and setting. Hyde is possibly the most unplayable garbage available on the NES. The writers complain that nothing is explained to the player, and that some characters harm the players, but some do not.

They called it a frustrating and confusing experience and said: " Dr. Hyde almost unplayable". Friday the 13th , an adaptation of the horror movie franchise developed by Atlus and published by LJN for the Nintendo Entertainment System as part of its "aggressive" expansion into licensed video games, [41] was retroactively criticized primarily for its "broken" and frustrating gameplay.

In its September issue, Game Informer listed Friday the 13th as being among the worst horror games of all time, noting that "unavoidable hits, stupid weapons, and baffling enemies ensure that your crew of teenagers dies quickly and without ceremony. If they make it through that, Jason will probably appear as he randomly does and kill you.

Unfortunately, what follows is a repetitive music score and amazingly frustrating gameplay, courtesy of LJN. It contains 52 original games covering various genres, from shoot 'em ups to platformers. It was the first interactive movie released for the system, and had initially received mixed reviews. Critics praised its smooth video animation and humor, but disliked its shallow gameplay. These ports were reviewed more harshly; critics felt the game had not aged well and considered its gameplay dull.

Next Generation gave the 32X version a one-star rating [52] and GameFan called it a "so-so game that got a lot more attention than it deserved. The first two games, Faces of Evil and Wand of Gamelon , were developed in tandem by Animation Magic a Russo-American animation company , using the same game engine, and were released on the same day. When first released, the games received some positive reviews; [59] [60] however, critical re-assessment from the s onward has been largely negative.

The two games gained notoriety in that decade when attention was brought to their animated cutscenes , which were animated by a Russian studio; in the midst of a review of the Zelda cartoon , an IGN reviewer described the games as being "infamous" [61] and Matthew Castle of Computer and Video Games considered the cutscenes to be "terrifying, rendering Link as a rubbery limbed freak with a face that swims all over his head".

Further criticism was brought to Zelda's Adventure , a third game developed instead by Viridis, which used a top-down approach, and shifted to a live-action visual style with digitized sprites instead of a cartoon look. According to Castle, "what [ Zelda's Adventure ] lacked in hideous toons it made up for with live-action FMV -visits from a beardy wizard not a professional actor, but the game's music composer whose shambolic preamble makes Knightmare look like The Lord of the Rings.

Beyond the animations, reviewers at GameTrailers have also ascribed modern negative criticism to "barely functional controls, lackluster gameplay, and numerous bugs". Philips' deal with Nintendo for the three The Legend of Zelda games also gave them the rights to use characters from the Mario series.

The company commissioned several games featuring Mario to be made for the CD-i; however, only one, Hotel Mario , was released. The game received primarily mixed reviews upon release; GamePro called the game fun to play, but believed it would bore players and would only appeal to core Mario fans. Retrospective reviews of the game, however, have been negative, with the game facing criticism for unresponsive controls and the animation of closing doors.

IGN , while claiming that Hotel Mario was better than the Zelda CD-i games, slammed the game for being "dull", stating that there was "no reason" for anyone to play it. Shaq Fu , a fighting game starring basketball player Shaquille O'Neal , received mixed reviews by critics upon its release, who praised the game's graphical style, smooth animations, and robust gameplay, but criticized the relevance of Shaq's presence in the game, along with its low difficulty and small character sprites.

Levi Buchanan of IGN argued that Shaq Fu had received ridicule from contemporary critics because of its connections to the phenomena surrounding O'Neal, explaining that "[his] ego had reached such critical mass that it developed its own gravitational pull. And when an ego gets that large, the people that fed the ego to begin with love to turn on it.

Kasumi Ninja , a fighting game for the Atari Jaguar , was criticized for being a low-quality clone of Mortal Kombat ; GamePro commented that while the graphics were technically impressive, they were often unpleasant to look at due to aesthetic choices such as the palette-swapped characters, the massive blood drops, and Angus's kilt -lifting move.

They also criticized the controls, the music, and the announcer's voice, and concluded that "Kasumi's a bit warrior destined to remain in the shadows of deeper bit fighting games. In a retrospective review, Allgame praised the game's visuals, but criticized the controls and concluded the game to be no more than "a horrible cash-in" Mortal Kombat clone that "should be ignored by all but the most devoted bit Atari Jaguar fans.

And also the worst. Hong Kong 97 is an unlicensed homebrew multidirectional shooter made for the Super Famicom in disk drive format. The game's plot is about the transfer of sovereignty over Hong Kong in It gained a cult following for its remarkably low quality in Japan and Taiwan , and is considered a kusoge.

Despite being heavily panned by Kotaku in , [91] its publicity was minimal until an Angry Video Game Nerd episode reviewing it was released in early , [92] and has since been labeled amongst the worst games of all time by other publications. The game's designer, Yoshihisa "Kowloon" Kurosawa , was finally interviewed in , breaking a long period of silence that saw him constantly receiving emails and Facebook messages questioning the game.

He stated that its low quality was due to a two-day development period and nonexistent budget, while its excessive vulgarity was intended to mock the video game industry, especially Nintendo.

Catfight , which touted itself as "the ultimate female fighting game", was criticized primarily for its low-quality graphics, poor music and sound effects, and unresponsive controls. He also felt that the game's sexist themes were "too blatant to mention", but that "the ' Mortal Kombat meets mud wrestling ' concept has potential for some humorous kitsch, but the designers seem too preoccupied with their prepubescent sexual fantasies to see any irony in their project. Bubsy 3D , a platform game in the Bubsy series for the PlayStation , was negatively received due to its disorienting camera, poor graphics, sluggish controls, and the titular character's voice clips.

Upon release Sushi-X of Electronic Gaming Monthly declared it "my first coaster award", and remarked, "Pretend your controller is filled with mud—this is how Bubsy plays.

Mortal Kombat Mythologies: Sub-Zero , a platform game spin-off of the Mortal Kombat franchise focusing on the main character Sub-Zero , was panned for its poor controls, outdated graphical appearance, and unforgiving gameplay. Mikel Reparaz of GamesRadar opined that while the concept of giving Sub-Zero a spin-off game was interesting based on his popularity, the game "ended up a terrible mess of ugly sprites, cheap deaths and a button you had to hit just to change the direction you were facing, and the less that's said about it, the better.

Midway Games had planned further Mythologies games featuring different characters, but the overwhelmingly negative reception resulted in their cancellation although Mortal Kombat: Special Forces stemmed from a similar concept.

It was negatively received due to buggy graphics, poor controls, disorienting camera, and overly easy puzzles. Josh Smith from GameSpot gave it a 1. Shame on Sony. Extreme Paintbrawl , a first-person shooter loosely based upon the game of paintball , was criticized for having low-quality maps that did not resemble actual paintball fields, not having any game modes beyond a variation of capture the flag , poorly functioning AI players who frequently got stuck navigating around walls and doors, and a "practice" mode that only allows players to roam through a map without any enemies or targets.

The game was also criticized for its use of the Build engine , as made famous by Duke Nukem 3D , which was technologically obsolete by the time of the game's release in GameSpot gave Extreme Paintbrawl a 1.

In conclusion, the game was considered to be "perhaps one of the worst games I've seen in years, as much out of touch with reality as it is out of step with the gaming world at large. The game was produced by Johnathan "Seamus" Blackley , who is better known for his role in helping to create the Xbox. After the game was released, Blackley took credit for the game's criticisms. A game played in the first-person perspective, Trespasser had the player work to escape from one of Jurassic Park's sites using tools and weapons they can find.

In retrospective, the game was considered to be ahead of its time, attempting to add in ragdoll physics , animations created through artificial intelligence, separate controls for each of the player-characters' arms, and no HUD , instead using other graphical cues to indicate to the player their health and other attributes.

All these elements have found their way into later games; Half-Life 2 uses a physics engine inspired by Trespasser , [] and the use of separate limb controls has been used in a number of games such as Surgeon Simulator [] and Octodad.

Furthermore, the game's development was longer than expected, and the final product was considered rushed and unfinished to market.

Based on the animated Comedy Central series of the same name , the PC and PlayStation versions of South Park received poor reviews for their bad graphics, repetitive voice acting and lack of abilities in multiplayer mode. Based on the show Superman: The Animated Series , Titus Software 's Superman for the Nintendo 64 often referred to as Superman 64 has the player control Superman as he is challenged by his nemesis Lex Luthor to help save the people of Metropolis.

Upon release, the game was critically panned for its unnecessary repetitiveness, difficult and confusing objectives, poor controls, numerous glitches that interfere with gameplay, and poor graphics. Superman was listed as the worst game of all time by GameTrailers, [10] the worst game on a Nintendo platform by Nintendo Power , [] and as the worst video game adaptation of a comic book by both GameSpy and GameDaily.

Based on the PC franchise, Carmageddon 64 was developed by Aqua Pacific for the Nintendo 64 and was met with poor reviews from critics for its graphics, controls, and its overall poor conversion of the series to the console. Matt Casamassina of IGN claimed that the game was "impressively worse" than Superman 64 which was also published by Titus, the game's American publisher , stating that the game "sucks".

On GameRankings , Carmageddon 64 holds a However, like Mythologies it has received negative reviews from critics and fans. Its sales were so low that Midway placed the series on hold in preparation for Mortal Kombat: Deadly Alliance Spirit of Speed is a racing game developed by Broadsword Interactive that intends to emulate s racing.

The reason for this is unknown. The game has been met with negative reviews, receiving a Kabuki Warriors was a fighting game released in as a launch title for the Xbox. It was published by Crave Entertainment , and co-developed by Genki and Lightweight. Some of the reasons for the game's criticism were a lack of variety between characters and environments, low-quality graphics, a very limited move set, and the fact that that the game only used one button for attacks.

GameSpot gave it a 1. I wish I was joking, but the score is seriously Kabuki Warriors zero, my ass one. It received largely negative reviews for its poor gameplay that mostly consisted of collecting trash and tedious minigames.

Brad Shoemaker of GameSpot panned it in his review, saying: "The game is too frustrating and convoluted for kids to have any fun with it, and all but the most desperate adult GameCube fans will find it tedious and unentertaining as well. The Simpsons Wrestling is a fighting game based on the animated television series The Simpsons.

The Simpsons Wrestling received widespread negative reviews from critics; primary criticisms for the game were directed at its simplistic, unbalanced gameplay and bad graphics. It holds an aggregated score of

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Postby Vugrel В» 21.02.2019

Archived from the original on January 6, Start a New Discussion. Matt Casamassina of IGN claimed that the game was "impressively worse" than Superman 64 which was also published by Titus, the game's American publisherstating that the game "sucks".

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Retrieved July 5, The game was produced by Johnathan "Seamus" Blackleywho is better known for his role in helping to create the Go here. Eurogamer Network. The game was critically panned upon its release, with the criticism focused on the story, the short length of the game in comparison to its price, the bugs, the more info pretentiousness of the game, the underdeveloped gameplay sequences and the inability to commit to the deafness gimmick, with inconsistencies between the portrayal of the protagonist's deafness and the game's cinematics, which were being realized in a sound film way that would create confusion when compared to a proper silent film.

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